Various houdini doodles. Saving jpgs while learning.
All content created in Houdini procedurally (besides rocky cliff instance).
Procedural plattenbau building asset
Just quick sketch of coastal cliffs in ZBrush. Bringing it into houdini and trying to mimic some kind of environment with the help of instancing and clouds. Minor adjustment in Nuke.
Modeling a lowpoly conifer tree and instancing it on displaced grid. Giving them some slight color variation. Clouds added in Nuke, it's photo.
Used a bit of l-system for branches, mostly copy stamping.
Just some displaced and scattered volumes. Slow render.